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Devlog
Machine Learning A.I.
May 07, 2022
by
AstroBeef
#Update, #Dev Blog
Outset of Machine Learning I wrote a while ago about refactoring my entire code base. The goal was to automate some processes and abstract functionality to create a more streamlined development for in...
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New Player Controls
April 04, 2022
by
AstroBeef
#Game Development, #Update, #Demo
New Demo I've released v0.5.1, which is my first demo since completely reworking my game from the ground up. It's better optimized, better organized, and I've implemented new mechanics for player cont...
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Automation For My Game
March 03, 2022
by
AstroBeef
#game dev log
I made a video about automation I've been doing for my game. Hopefully it is helpful to other devs out there...
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Tutorial | RGBA Masks For Blender or Unity
January 12, 2022
by
AstroBeef
#tutorial
For anyone interested in RGBA masks for their own game, I've made a tutorial on the subject. It's completely free; no pay wall or anything like that...
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January - Backend Work
January 04, 2022
by
AstroBeef
January - Backend Work I'll first start with reviewing December, since it's integral to my work in January. December Review I set off on December with a pretty ambitious list of goals, but the primary...
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December - What I've Done & What to Do
December 07, 2021
by
AstroBeef
1
#update, #plan
Dev Log v0.2 Sorry for the delay on this update, but I was squashing a lot of bugs before releasing v0.2. Unfortunately, there are still some bugs present that I need to work on. Luckily, thanks to my...
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November - Moving Forward
November 01, 2021
by
AstroBeef
#development Update, #Future Plans
I just released a rough prototype last night for testing. It's rough, but I promised in my last dev video that I'd have something to show by the end of October, and I wanted to stick to my word despit...
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