Milestones for Core Gameplay


With circumstances changing, I am going to extend the time for development to allow me to create a higher quality game.  My plan is to have the core player mechanics finished by June 1st of this year, and to have the core mechanics of the game finished by August 6th.  Here are the mechanics planned for the

June 1st milestone:

  • Walking, slow walking, and sprinting
  • Dodging
  • Climbing
  • Flying
  • Gliding
  • Health Systems
  • Energy Systems
  • Mana Systems
  • Primary Stats
  • Secondary Stats
  • Conversion System
  • Dynamic range of attack animations to match player progression
  • Blocking
  • Swinging
  • Stabing
  • Bleeds
  • Disables
  • Block break
  • Damage types (fire, jungle, earth, frost, gold)
  • Cost/damage of melee weapons
  • Melee weapon durability
  • Ranged weapon intensity
  • Multiple arrow firing
  • arrow types
  • Cost/damage of ranged weapons
  • Ranged weapon durability
  • From-player abilities
  • Projectile abilities
  • Blocking abilities
  • Movement abilities
  • Damaging abilities
  • Healing abilities
  • CC abilities
  • Cost/effect of abilities
  • Effect Duration
  • Cooldown
  • Stat Leveling
  • Stat calculations
  • Equipment management
  • Inventory
  • Carry weight
  • Bartering
  • Collecting
  • Melee weapon models
  • Ranged weapon models
  • Shield weapon models
  • Stalf/wand weapon models

Files

TCOG_v0.45_Upload.rar 295 MB
85 days ago
TCOG_v0.46_Upload.rar 297 MB
73 days ago

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